I partnered up with fellow classmate, Solomon Mercurio, to create a new USA TODAY LIFE mobile website. We focused on delivering trending content to reach millenials. I focused on creating a newsletter experience that would feel personal and catered to each user.
One of the main missions with the new mobile site is to deliver content relevant to the user. measured by popularity. Everywhere around us, we see numbers and media is driven by these numbers. Higher numbers - whether that's through likes, shares, comments, or follows - generate curiosity. This page is dedicated to promoting popular content through most viewed, most liked, and most shared articles.
I focused on creating a new email newsletter signup experience. I wanted to allow users to tell us how they wanted their content delivered. If users can tailor it to fit their schedule and interests, they are less likely to unsubscribe.
The customization process allows users to create something that fits their tastes. The users determine the type of content they want to receive. Users can also choose the degree to which they customize their newsletter. They can stop at any point by clicking "Finish" or they can swipe to continue customizing.
We allow users to tell us when and how often they want to receive emails, so they don't get overwhelmed with too many emails - a common reason for unsubscribing from newsletters.
A newsletter that is tailored to the preferences of each user will result in higher engagement and less unsubscribes.
Users never signed up for it or don't realize that they did.
Users receive too many emails and feel overwhelmed.
The emails aren't optimized for mobile or look unprofessional.
The content isn't relevant to them.
The initial wireframes were very exploratory. One thing we realized when designing the homepage and popular page was that it was too redundant. We were showing "popular" content on both pages. So instead, we chose to feature more recent and timely content on the homepage like "Trending This Week." The email customization process was very crowded and boring at first - I eventually decided to break it down into simple interactions.
Thanks for checking this out!